Initialize engine version: 5.6.0f3 (497a0f351392)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 21.21.13.7270]
    Renderer: NVIDIA GeForce GTX 480
    Vendor:   NVIDIA
    VRAM:     1488 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Platform assembly: D:\9\Krystian Jabłoński\rakieta_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\9\Krystian Jabłoński\rakieta_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\9\Krystian Jabłoński\rakieta_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\9\Krystian Jabłoński\rakieta_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\9\Krystian Jabłoński\rakieta_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\9\Krystian Jabłoński\rakieta_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\9\Krystian Jabłoński\rakieta_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\9\Krystian Jabłoński\rakieta_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.032 seconds
Platform assembly: D:\9\Krystian Jabłoński\rakieta_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\9\Krystian Jabłoński\rakieta_Data\Managed\System.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.969444 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 1a68 -> priority: 1 
  Thread -> id: 2668 -> priority: 1 
