Initialize engine version: 5.6.2f1 (a2913c821e27)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 480 (ID=0x6c0)
    Vendor:   NVIDIA
    VRAM:     1488 MB
    Driver:   21.21.13.7270
Begin MonoManager ReloadAssembly
Platform assembly: D:\9\Nowy folder\JanWojtecki_Trudny_SymulacjaFlagi\exe\flag-simulation_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\9\Nowy folder\JanWojtecki_Trudny_SymulacjaFlagi\exe\flag-simulation_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\9\Nowy folder\JanWojtecki_Trudny_SymulacjaFlagi\exe\flag-simulation_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\9\Nowy folder\JanWojtecki_Trudny_SymulacjaFlagi\exe\flag-simulation_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\9\Nowy folder\JanWojtecki_Trudny_SymulacjaFlagi\exe\flag-simulation_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\9\Nowy folder\JanWojtecki_Trudny_SymulacjaFlagi\exe\flag-simulation_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\9\Nowy folder\JanWojtecki_Trudny_SymulacjaFlagi\exe\flag-simulation_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\9\Nowy folder\JanWojtecki_Trudny_SymulacjaFlagi\exe\flag-simulation_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.032 seconds
Platform assembly: D:\9\Nowy folder\JanWojtecki_Trudny_SymulacjaFlagi\exe\flag-simulation_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\9\Nowy folder\JanWojtecki_Trudny_SymulacjaFlagi\exe\flag-simulation_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 2.626068 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 1f50 -> priority: 1 
  Thread -> id: ae4 -> priority: 1 
