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transform2.hpp
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1
14 #pragma once
15
16 // Dependency:
17 #include "../glm.hpp"
18 #include "../gtx/transform.hpp"
19
20 #ifndef GLM_ENABLE_EXPERIMENTAL
21 # error "GLM: GLM_GTX_transform2 is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
22 #endif
23
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
25 # pragma message("GLM: GLM_GTX_transform2 extension included")
26 #endif
27
28 namespace glm
29 {
32
35 template<typename T, qualifier Q>
36 GLM_FUNC_DECL mat<3, 3, T, Q> shearX2D(mat<3, 3, T, Q> const& m, T y);
37
40 template<typename T, qualifier Q>
41 GLM_FUNC_DECL mat<3, 3, T, Q> shearY2D(mat<3, 3, T, Q> const& m, T x);
42
45 template<typename T, qualifier Q>
46 GLM_FUNC_DECL mat<4, 4, T, Q> shearX3D(mat<4, 4, T, Q> const& m, T y, T z);
47
50 template<typename T, qualifier Q>
51 GLM_FUNC_DECL mat<4, 4, T, Q> shearY3D(mat<4, 4, T, Q> const& m, T x, T z);
52
55 template<typename T, qualifier Q>
56 GLM_FUNC_DECL mat<4, 4, T, Q> shearZ3D(mat<4, 4, T, Q> const& m, T x, T y);
57
58 //template<typename T> GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shear(const mat<4, 4, T, Q> & m, shearPlane, planePoint, angle)
59 // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
60 // - dot(PointOnPlane, normal) * OnPlaneVector 1
61
62 // Reflect functions seem to don't work
63 //template<typename T> mat<3, 3, T, Q> reflect2D(const mat<3, 3, T, Q> & m, const vec<3, T, Q>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
64 //template<typename T> mat<4, 4, T, Q> reflect3D(const mat<4, 4, T, Q> & m, const vec<3, T, Q>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
65
68 template<typename T, qualifier Q>
69 GLM_FUNC_DECL mat<3, 3, T, Q> proj2D(mat<3, 3, T, Q> const& m, vec<3, T, Q> const& normal);
70
73 template<typename T, qualifier Q>
74 GLM_FUNC_DECL mat<4, 4, T, Q> proj3D(mat<4, 4, T, Q> const & m, vec<3, T, Q> const& normal);
75
78 template<typename T, qualifier Q>
79 GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(T scale, T bias);
80
83 template<typename T, qualifier Q>
84 GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(mat<4, 4, T, Q> const& m, T scale, T bias);
85
87 }// namespace glm
88
89 #include "transform2.inl"
glm::proj3D
GLM_FUNC_DECL mat< 4, 4, T, Q > proj3D(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &normal)
Build planar projection matrix along normal axis.
glm::shearX2D
GLM_FUNC_DECL mat< 3, 3, T, Q > shearX2D(mat< 3, 3, T, Q > const &m, T y)
Transforms a matrix with a shearing on X axis.
glm::shearX3D
GLM_FUNC_DECL mat< 4, 4, T, Q > shearX3D(mat< 4, 4, T, Q > const &m, T y, T z)
Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.
glm
Definition: common.hpp:20
glm::scaleBias
GLM_FUNC_DECL mat< 4, 4, T, Q > scaleBias(mat< 4, 4, T, Q > const &m, T scale, T bias)
Build a scale bias matrix.
glm::scale
GLM_FUNC_DECL mat< 4, 4, T, Q > scale(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
glm::shearY3D
GLM_FUNC_DECL mat< 4, 4, T, Q > shearY3D(mat< 4, 4, T, Q > const &m, T x, T z)
Transforms a matrix with a shearing on Y axis.
glm::proj2D
GLM_FUNC_DECL mat< 3, 3, T, Q > proj2D(mat< 3, 3, T, Q > const &m, vec< 3, T, Q > const &normal)
Build planar projection matrix along normal axis.
glm::shearY2D
GLM_FUNC_DECL mat< 3, 3, T, Q > shearY2D(mat< 3, 3, T, Q > const &m, T x)
Transforms a matrix with a shearing on Y axis.
glm::shearZ3D
GLM_FUNC_DECL mat< 4, 4, T, Q > shearZ3D(mat< 4, 4, T, Q > const &m, T x, T y)
Transforms a matrix with a shearing on Z axis.