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# Box2D/Box2D/Box2D.h

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    00001 /*
    00002 * Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
    00003 *
    00004 * This software is provided 'as-is', without any express or implied
    00005 * warranty.  In no event will the authors be held liable for any damages
    00006 * arising from the use of this software.
    00007 * Permission is granted to anyone to use this software for any purpose,
    00008 * including commercial applications, and to alter it and redistribute it
    00009 * freely, subject to the following restrictions:
    00010 * 1. The origin of this software must not be misrepresented; you must not
    00011 * claim that you wrote the original software. If you use this software
    00012 * in a product, an acknowledgment in the product documentation would be
    00013 * appreciated but is not required.
    00014 * 2. Altered source versions must be plainly marked as such, and must not be
    00015 * misrepresented as being the original software.
    00016 * 3. This notice may not be removed or altered from any source distribution.
    00017 */
    00018
    00019 #ifndef BOX2D_H
    00020 #define BOX2D_H
    00021
    00032 // These include files constitute the main Box2D API
    00033
    00034 #include <Box2D/Common/b2Settings.h>
    00035
    00036 #include <Box2D/Collision/Shapes/b2CircleShape.h>
    00037 #include <Box2D/Collision/Shapes/b2PolygonShape.h>
    00038
    00039 #include <Box2D/Collision/b2BroadPhase.h>
    00040 #include <Box2D/Collision/b2Distance.h>
    00041 #include <Box2D/Collision/b2DynamicTree.h>
    00042 #include <Box2D/Collision/b2TimeOfImpact.h>
    00043
    00044 #include <Box2D/Dynamics/b2Body.h>
    00045 #include <Box2D/Dynamics/b2Fixture.h>
    00046 #include <Box2D/Dynamics/b2WorldCallbacks.h>
    00047 #include <Box2D/Dynamics/b2TimeStep.h>
    00048 #include <Box2D/Dynamics/b2World.h>
    00049
    00050 #include <Box2D/Dynamics/Contacts/b2Contact.h>
    00051
    00052 #include <Box2D/Dynamics/Joints/b2DistanceJoint.h>
    00053 #include <Box2D/Dynamics/Joints/b2FrictionJoint.h>
    00054 #include <Box2D/Dynamics/Joints/b2GearJoint.h>
    00055 #include <Box2D/Dynamics/Joints/b2LineJoint.h>
    00056 #include <Box2D/Dynamics/Joints/b2MouseJoint.h>
    00057 #include <Box2D/Dynamics/Joints/b2PrismaticJoint.h>
    00058 #include <Box2D/Dynamics/Joints/b2PulleyJoint.h>
    00059 #include <Box2D/Dynamics/Joints/b2RevoluteJoint.h>
    00060 #include <Box2D/Dynamics/Joints/b2WeldJoint.h>
    00061
    00062 #endif