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sf::SoundBuffer Class Reference
Audio module

Storage for audio samples defining a sound. More...

`#include <SoundBuffer.hpp>`

Inheritance diagram for sf::SoundBuffer:

## Public Member Functions
| SoundBuffer ()
| Default constructor. More...
| SoundBuffer (const SoundBuffer &copy)
| Copy constructor. More...
| ~SoundBuffer ()
| Destructor. More...
bool | loadFromFile (const std::string &filename)
| Load the sound buffer from a file. More...
bool | loadFromMemory (const void *data, std::size_t sizeInBytes)
| Load the sound buffer from a file in memory. More...
bool | loadFromStream (InputStream &stream)
| Load the sound buffer from a custom stream. More...
bool | loadFromSamples (const Int16 *samples, Uint64 sampleCount, unsigned int channelCount, unsigned int sampleRate)
| Load the sound buffer from an array of audio samples. More...
bool | saveToFile (const std::string &filename) const
| Save the sound buffer to an audio file. More...
const Int16 * | getSamples () const
| Get the array of audio samples stored in the buffer. More...
Uint64 | getSampleCount () const
| Get the number of samples stored in the buffer. More...
unsigned int | getSampleRate () const
| Get the sample rate of the sound. More...
unsigned int | getChannelCount () const
| Get the number of channels used by the sound. More...
Time | getDuration () const
| Get the total duration of the sound. More...
SoundBuffer & | operator= (const SoundBuffer &right)
| Overload of assignment operator. More...

## Friends
class | Sound

## Detailed Description

Storage for audio samples defining a sound.

A sound buffer holds the data of a sound, which is an array of audio samples.

A sample is a 16 bits signed integer that defines the amplitude of the sound at a given time. The sound is then reconstituted by playing these samples at a high rate (for example, 44100 samples per second is the standard rate used for playing CDs). In short, audio samples are like texture pixels, and a sf::SoundBuffer is similar to a sf::Texture.

A sound buffer can be loaded from a file (see loadFromFile() for the complete list of supported formats), from memory, from a custom stream (see sf::InputStream) or directly from an array of samples. It can also be saved back to a file.

Sound buffers alone are not very useful: they hold the audio data but cannot be played. To do so, you need to use the sf::Sound class, which provides functions to play/pause/stop the sound as well as changing the way it is outputted (volume, pitch, 3D position, ...). This separation allows more flexibility and better performances: indeed a sf::SoundBuffer is a heavy resource, and any operation on it is slow (often too slow for real-time applications). On the other side, a sf::Sound is a lightweight object, which can use the audio data of a sound buffer and change the way it is played without actually modifying that data. Note that it is also possible to bind several sf::Sound instances to the same sf::SoundBuffer.

It is important to note that the sf::Sound instance doesn't copy the buffer that it uses, it only keeps a reference to it. Thus, a sf::SoundBuffer must not be destructed while it is used by a sf::Sound (i.e. never write a function that uses a local sf::SoundBuffer instance for loading a sound).

Usage example:

// Declare a new sound buffer
sf::SoundBuffer buffer;
// Load it from a file
if (!buffer.loadFromFile("sound.wav"))
{
// error...
}
// Create a sound source and bind it to the buffer
sf::Sound sound1;
sound1.setBuffer(buffer);
// Play the sound
sound1.play();
// Create another sound source bound to the same buffer
sf::Sound sound2;
sound2.setBuffer(buffer);
// Play it with a higher pitch -- the first sound remains unchanged
sound2.setPitch(2);
sound2.play();

See also
  sf::Sound, sf::SoundBufferRecorder

Definition at line 49 of file SoundBuffer.hpp.

## Constructor & Destructor Documentation

sf::SoundBuffer::SoundBuffer | ( |  | ) |

Default constructor.

sf::SoundBuffer::SoundBuffer | ( | const SoundBuffer & | copy | ) |

Copy constructor.

Parameters

  copy | Instance to copy

sf::SoundBuffer::~SoundBuffer | ( |  | ) |

Destructor.

## Member Function Documentation

unsigned int sf::SoundBuffer::getChannelCount | ( |  | ) | const

Get the number of channels used by the sound.

If the sound is mono then the number of channels will be 1, 2 for stereo, etc.

Returns
  Number of channels

See also
  getSampleRate, getDuration

Time sf::SoundBuffer::getDuration | ( |  | ) | const

Get the total duration of the sound.

Returns
  Sound duration

See also
  getSampleRate, getChannelCount

Uint64 sf::SoundBuffer::getSampleCount | ( |  | ) | const

Get the number of samples stored in the buffer.

The array of samples can be accessed with the getSamples() function.

Returns
  Number of samples

See also
  getSamples

unsigned int sf::SoundBuffer::getSampleRate | ( |  | ) | const

Get the sample rate of the sound.

The sample rate is the number of samples played per second. The higher, the better the quality (for example, 44100 samples/s is CD quality).

Returns
  Sample rate (number of samples per second)

See also
  getChannelCount, getDuration

const Int16* sf::SoundBuffer::getSamples | ( |  | ) | const

Get the array of audio samples stored in the buffer.

The format of the returned samples is 16 bits signed integer (sf::Int16). The total number of samples in this array is given by the getSampleCount() function.

Returns
  Read-only pointer to the array of sound samples

See also
  getSampleCount

bool sf::SoundBuffer::loadFromFile | ( | const std::string & | filename | ) |

Load the sound buffer from a file.

See the documentation of sf::InputSoundFile for the list of supported formats.

Parameters

  filename | Path of the sound file to load

Returns
  True if loading succeeded, false if it failed

See also
  loadFromMemory, loadFromStream, loadFromSamples, saveToFile

bool sf::SoundBuffer::loadFromMemory | ( | const void * | data,
|  | std::size_t | sizeInBytes
| ) |  |

Load the sound buffer from a file in memory.

See the documentation of sf::InputSoundFile for the list of supported formats.

Parameters

  data | Pointer to the file data in memory
  sizeInBytes | Size of the data to load, in bytes

Returns
  True if loading succeeded, false if it failed

See also
  loadFromFile, loadFromStream, loadFromSamples

bool sf::SoundBuffer::loadFromSamples | ( | const Int16 * | samples,
|  | Uint64 | sampleCount,
|  | unsigned int | channelCount,
|  | unsigned int | sampleRate
| ) |  |

Load the sound buffer from an array of audio samples.

The assumed format of the audio samples is 16 bits signed integer (sf::Int16).

Parameters

  samples | Pointer to the array of samples in memory
  sampleCount | Number of samples in the array
  channelCount | Number of channels (1 = mono, 2 = stereo, ...)
  sampleRate | Sample rate (number of samples to play per second)

Returns
  True if loading succeeded, false if it failed

See also
  loadFromFile, loadFromMemory, saveToFile

bool sf::SoundBuffer::loadFromStream | ( | InputStream & | stream | ) |

Load the sound buffer from a custom stream.

See the documentation of sf::InputSoundFile for the list of supported formats.

Parameters

  stream | Source stream to read from

Returns
  True if loading succeeded, false if it failed

See also
  loadFromFile, loadFromMemory, loadFromSamples

SoundBuffer& sf::SoundBuffer::operator= | ( | const SoundBuffer & | right | ) |

Overload of assignment operator.

Parameters

  right | Instance to assign

Returns
  Reference to self

bool sf::SoundBuffer::saveToFile | ( | const std::string & | filename | ) | const

Save the sound buffer to an audio file.

See the documentation of sf::OutputSoundFile for the list of supported formats.

Parameters

  filename | Path of the sound file to write

Returns
  True if saving succeeded, false if it failed

See also
  loadFromFile, loadFromMemory, loadFromSamples

The documentation for this class was generated from the following file:

- SoundBuffer.hpp