# b2DistanceInput Struct Reference

`#include <b2Distance.h>`

List of all members.

## Public Attributes
b2DistanceProxy | proxyA
b2DistanceProxy | proxyB
b2Transform | transformA
b2Transform | transformB
bool | useRadii

## Detailed Description

Input for b2Distance. You have to option to use the shape radii in the computation. Even

## Member Data Documentation

b2DistanceProxy b2DistanceInput::proxyA

b2DistanceProxy b2DistanceInput::proxyB

b2Transform b2DistanceInput::transformA

b2Transform b2DistanceInput::transformB

bool b2DistanceInput::useRadii

The documentation for this struct was generated from the following file:

- Box2D/Box2D/Collision/b2Distance.h