| b2Body class | b2World | [friend] |
| b2ContactManager class | b2World | [friend] |
| b2Controller class | b2World | [friend] |
| b2World(const b2Vec2 &gravity, bool doSleep) | b2World | |
| ClearForces() | b2World | |
| CreateBody(const b2BodyDef *def) | b2World | |
| CreateJoint(const b2JointDef *def) | b2World | |
| DestroyBody(b2Body *body) | b2World | |
| DestroyJoint(b2Joint *joint) | b2World | |
| DrawDebugData() | b2World | |
| GetAutoClearForces() const | b2World | [inline] |
| GetBodyCount() const | b2World | [inline] |
| GetBodyList() | b2World | [inline] |
| GetContactCount() const | b2World | [inline] |
| GetContactList() | b2World | [inline] |
| GetGravity() const | b2World | [inline] |
| GetJointCount() const | b2World | [inline] |
| GetJointList() | b2World | [inline] |
| GetProxyCount() const | b2World | |
| IsLocked() const | b2World | [inline] |
| QueryAABB(b2QueryCallback *callback, const b2AABB &aabb) const | b2World | |
| RayCast(b2RayCastCallback *callback, const b2Vec2 &point1, const b2Vec2 &point2) const | b2World | |
| SetAutoClearForces(bool flag) | b2World | [inline] |
| SetContactFilter(b2ContactFilter *filter) | b2World | |
| SetContactListener(b2ContactListener *listener) | b2World | |
| SetContinuousPhysics(bool flag) | b2World | [inline] |
| SetDebugDraw(b2DebugDraw *debugDraw) | b2World | |
| SetDestructionListener(b2DestructionListener *listener) | b2World | |
| SetGravity(const b2Vec2 &gravity) | b2World | [inline] |
| SetWarmStarting(bool flag) | b2World | [inline] |
| Step(float32 timeStep, int32 velocityIterations, int32 positionIterations) | b2World | |
| ~b2World() | b2World |
1.6.3