#include <Box2D/Dynamics/b2World.h>#include <Box2D/Dynamics/b2Body.h>#include <Box2D/Dynamics/b2Fixture.h>#include <Box2D/Dynamics/b2Island.h>#include <Box2D/Dynamics/Joints/b2PulleyJoint.h>#include <Box2D/Dynamics/Contacts/b2Contact.h>#include <Box2D/Dynamics/Contacts/b2ContactSolver.h>#include <Box2D/Dynamics/Contacts/b2TOISolver.h>#include <Box2D/Collision/b2Collision.h>#include <Box2D/Collision/b2BroadPhase.h>#include <Box2D/Collision/Shapes/b2CircleShape.h>#include <Box2D/Collision/Shapes/b2PolygonShape.h>#include <Box2D/Collision/b2TimeOfImpact.h>#include <new>Classes | |
| struct | b2WorldQueryWrapper |
| struct | b2WorldRayCastWrapper |
1.6.3