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CircleShape.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24
25 #ifndef SFML_CIRCLESHAPE_HPP
26 #define SFML_CIRCLESHAPE_HPP
27
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Shape.hpp>
33
34
35 namespace sf
36 {
41 class SFML_GRAPHICS_API CircleShape : public Shape
42 {
43 public:
44
52 explicit CircleShape(float radius = 0, unsigned int pointCount = 30);
53
62 void setRadius(float radius);
63
72 float getRadius() const;
73
82 void setPointCount(unsigned int count);
83
92 virtual unsigned int getPointCount() const;
93
107 virtual Vector2f getPoint(unsigned int index) const;
108
109 private:
110
112 // Member data
114 float m_radius;
115 unsigned int m_pointCount;
116 };
117
118 } // namespace sf
119
120
121 #endif // SFML_CIRCLESHAPE_HPP
122
123
sf::Shape
Base class for textured shapes with outline.
Definition: Shape.hpp:44
sf
Definition: Listener.hpp:35
sf::CircleShape
Specialized shape representing a circle.
Definition: CircleShape.hpp:41
sf::Vector2< float >