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Text.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24
25 #ifndef SFML_TEXT_HPP
26 #define SFML_TEXT_HPP
27
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Drawable.hpp>
33 #include <SFML/Graphics/Transformable.hpp>
34 #include <SFML/Graphics/Font.hpp>
35 #include <SFML/Graphics/Rect.hpp>
36 #include <SFML/Graphics/VertexArray.hpp>
37 #include <SFML/System/String.hpp>
38 #include <string>
39 #include <vector>
40
41
42 namespace sf
43 {
48 class SFML_GRAPHICS_API Text : public Drawable, public Transformable
49 {
50 public:
51
56 enum Style
57 {
58 Regular = 0,
59 Bold = 1 << 0,
60 Italic = 1 << 1,
61 Underlined = 1 << 2,
62 StrikeThrough = 1 << 3
63 };
64
71 Text();
72
88 Text(const String& string, const Font& font, unsigned int characterSize = 30);
89
109 void setString(const String& string);
110
126 void setFont(const Font& font);
127
145 void setCharacterSize(unsigned int size);
146
159 void setStyle(Uint32 style);
160
171 void setColor(const Color& color);
172
190 const String& getString() const;
191
204 const Font* getFont() const;
205
214 unsigned int getCharacterSize() const;
215
224 Uint32 getStyle() const;
225
234 const Color& getColor() const;
235
251 Vector2f findCharacterPos(std::size_t index) const;
252
265 FloatRect getLocalBounds() const;
266
279 FloatRect getGlobalBounds() const;
280
281 private:
282
290 virtual void draw(RenderTarget& target, RenderStates states) const;
291
299 void ensureGeometryUpdate() const;
300
302 // Member data
304 String m_string;
305 const Font* m_font;
306 unsigned int m_characterSize;
307 Uint32 m_style;
308 Color m_color;
309 mutable VertexArray m_vertices;
310 mutable FloatRect m_bounds;
311 mutable bool m_geometryNeedUpdate;
312 };
313
314 } // namespace sf
315
316
317 #endif // SFML_TEXT_HPP
318
319
sf::Rect< float >
sf
Definition: Listener.hpp:35
sf::Drawable
Abstract base class for objects that can be drawn to a render target.
Definition: Drawable.hpp:44
sf::Transformable
Decomposed transform defined by a position, a rotation and a scale.
Definition: Transformable.hpp:41
sf::RenderStates
Define the states used for drawing to a RenderTarget.
Definition: RenderStates.hpp:45
sf::Font
Class for loading and manipulating character fonts.
Definition: Font.hpp:50
sf::Vector2< float >
sf::Text::Style
Style
Enumeration of the string drawing styles.
Definition: Text.hpp:56
sf::String
Utility string class that automatically handles conversions between types and encodings.
Definition: String.hpp:44
sf::Text
Graphical text that can be drawn to a render target.
Definition: Text.hpp:48
sf::Color
Utility class for manipulating RGBA colors.
Definition: Color.hpp:40
sf::RenderTarget
Base class for all render targets (window, texture, ...)
Definition: RenderTarget.hpp:51
sf::VertexArray
Define a set of one or more 2D primitives.
Definition: VertexArray.hpp:45