SFML

- Main Page
- Modules
- Classes
- Files

- File List

VertexArray.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24
25 #ifndef SFML_VERTEXARRAY_HPP
26 #define SFML_VERTEXARRAY_HPP
27
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Vertex.hpp>
33 #include <SFML/Graphics/PrimitiveType.hpp>
34 #include <SFML/Graphics/Rect.hpp>
35 #include <SFML/Graphics/Drawable.hpp>
36 #include <vector>
37
38
39 namespace sf
40 {
45 class SFML_GRAPHICS_API VertexArray : public Drawable
46 {
47 public:
48
55 VertexArray();
56
64 explicit VertexArray(PrimitiveType type, unsigned int vertexCount = 0);
65
72 unsigned int getVertexCount() const;
73
88 Vertex& operator [](unsigned int index);
89
104 const Vertex& operator [](unsigned int index) const;
105
115 void clear();
116
129 void resize(unsigned int vertexCount);
130
137 void append(const Vertex& vertex);
138
153 void setPrimitiveType(PrimitiveType type);
154
161 PrimitiveType getPrimitiveType() const;
162
172 FloatRect getBounds() const;
173
174 private:
175
183 virtual void draw(RenderTarget& target, RenderStates states) const;
184
185 private:
186
188 // Member data
190 std::vector<Vertex> m_vertices;
191 PrimitiveType m_primitiveType;
192 };
193
194 } // namespace sf
195
196
197 #endif // SFML_VERTEXARRAY_HPP
198
199
sf::Rect< float >
sf
Definition: Listener.hpp:35
sf::Drawable
Abstract base class for objects that can be drawn to a render target.
Definition: Drawable.hpp:44
sf::RenderStates
Define the states used for drawing to a RenderTarget.
Definition: RenderStates.hpp:45
sf::Vertex
Define a point with color and texture coordinates.
Definition: Vertex.hpp:42
sf::PrimitiveType
PrimitiveType
Types of primitives that a sf::VertexArray can render.
Definition: PrimitiveType.hpp:39
sf::RenderTarget
Base class for all render targets (window, texture, ...)
Definition: RenderTarget.hpp:51
sf::VertexArray
Define a set of one or more 2D primitives.
Definition: VertexArray.hpp:45