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Shape.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24
25 #ifndef SFML_SHAPE_HPP
26 #define SFML_SHAPE_HPP
27
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Drawable.hpp>
33 #include <SFML/Graphics/Transformable.hpp>
34 #include <SFML/Graphics/VertexArray.hpp>
35 #include <SFML/System/Vector2.hpp>
36
37
38 namespace sf
39 {
44 class SFML_GRAPHICS_API Shape : public Drawable, public Transformable
45 {
46 public:
47
52 virtual ~Shape();
53
74 void setTexture(const Texture* texture, bool resetRect = false);
75
88 void setTextureRect(const IntRect& rect);
89
105 void setFillColor(const Color& color);
106
117 void setOutlineColor(const Color& color);
118
132 void setOutlineThickness(float thickness);
133
146 const Texture* getTexture() const;
147
156 const IntRect& getTextureRect() const;
157
166 const Color& getFillColor() const;
167
176 const Color& getOutlineColor() const;
177
186 float getOutlineThickness() const;
187
196 virtual unsigned int getPointCount() const = 0;
197
213 virtual Vector2f getPoint(unsigned int index) const = 0;
214
227 FloatRect getLocalBounds() const;
228
241 FloatRect getGlobalBounds() const;
242
243 protected:
244
249 Shape();
250
259 void update();
260
261 private:
262
270 virtual void draw(RenderTarget& target, RenderStates states) const;
271
276 void updateFillColors();
277
282 void updateTexCoords();
283
288 void updateOutline();
289
294 void updateOutlineColors();
295
296 private:
297
299 // Member data
301 const Texture* m_texture;
302 IntRect m_textureRect;
303 Color m_fillColor;
304 Color m_outlineColor;
305 float m_outlineThickness;
306 VertexArray m_vertices;
307 VertexArray m_outlineVertices;
308 FloatRect m_insideBounds;
309 FloatRect m_bounds;
310 };
311
312 } // namespace sf
313
314
315 #endif // SFML_SHAPE_HPP
316
317
sf::Shape
Base class for textured shapes with outline.
Definition: Shape.hpp:44
sf::Rect< int >
sf
Definition: Listener.hpp:35
sf::Drawable
Abstract base class for objects that can be drawn to a render target.
Definition: Drawable.hpp:44
sf::Transformable
Decomposed transform defined by a position, a rotation and a scale.
Definition: Transformable.hpp:41
sf::RenderStates
Define the states used for drawing to a RenderTarget.
Definition: RenderStates.hpp:45
sf::Vector2< float >
sf::Texture
Image living on the graphics card that can be used for drawing.
Definition: Texture.hpp:47
sf::Color
Utility class for manipulating RGBA colors.
Definition: Color.hpp:40
sf::RenderTarget
Base class for all render targets (window, texture, ...)
Definition: RenderTarget.hpp:51
sf::VertexArray
Define a set of one or more 2D primitives.
Definition: VertexArray.hpp:45