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Texture.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24
25 #ifndef SFML_TEXTURE_HPP
26 #define SFML_TEXTURE_HPP
27
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Image.hpp>
33 #include <SFML/Window/GlResource.hpp>
34
35
36 namespace sf
37 {
38 class Window;
39 class RenderTarget;
40 class RenderTexture;
41 class InputStream;
42
47 class SFML_GRAPHICS_API Texture : GlResource
48 {
49 public:
50
55 enum CoordinateType
56 {
57 Normalized,
58 Pixels
59 };
60
61 public:
62
69 Texture();
70
77 Texture(const Texture& copy);
78
83 ~Texture();
84
96 bool create(unsigned int width, unsigned int height);
97
127 bool loadFromFile(const std::string& filename, const IntRect& area = IntRect());
128
159 bool loadFromMemory(const void* data, std::size_t size, const IntRect& area = IntRect());
160
190 bool loadFromStream(sf::InputStream& stream, const IntRect& area = IntRect());
191
214 bool loadFromImage(const Image& image, const IntRect& area = IntRect());
215
222 Vector2u getSize() const;
223
237 Image copyToImage() const;
238
255 void update(const Uint8* pixels);
256
277 void update(const Uint8* pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y);
278
297 void update(const Image& image);
298
314 void update(const Image& image, unsigned int x, unsigned int y);
315
334 void update(const Window& window);
335
351 void update(const Window& window, unsigned int x, unsigned int y);
352
367 void setSmooth(bool smooth);
368
377 bool isSmooth() const;
378
401 void setRepeated(bool repeated);
402
411 bool isRepeated() const;
412
421 Texture& operator =(const Texture& right);
422
454 static void bind(const Texture* texture, CoordinateType coordinateType = Normalized);
455
469 static unsigned int getMaximumSize();
470
471 private:
472
473 friend class RenderTexture;
474 friend class RenderTarget;
475
489 static unsigned int getValidSize(unsigned int size);
490
492 // Member data
494 Vector2u m_size;
495 Vector2u m_actualSize;
496 unsigned int m_texture;
497 bool m_isSmooth;
498 bool m_isRepeated;
499 mutable bool m_pixelsFlipped;
500 Uint64 m_cacheId;
501 };
502
503 } // namespace sf
504
505
506 #endif // SFML_TEXTURE_HPP
507
sf::Rect< int >
sf::Texture::CoordinateType
CoordinateType
Types of texture coordinates that can be used for rendering.
Definition: Texture.hpp:55
sf
Definition: Listener.hpp:35
sf::GlResource
Base class for classes that require an OpenGL context.
Definition: GlResource.hpp:40
sf::RenderTexture
Target for off-screen 2D rendering into a texture.
Definition: RenderTexture.hpp:47
sf::Image
Class for loading, manipulating and saving images.
Definition: Image.hpp:46
sf::Vector2< unsigned int >
sf::Texture
Image living on the graphics card that can be used for drawing.
Definition: Texture.hpp:47
sf::Texture::Normalized
Texture coordinates in range [0 .. 1].
Definition: Texture.hpp:57
sf::Window
Window that serves as a target for OpenGL rendering.
Definition: Window/Window.hpp:57
sf::InputStream
Abstract class for custom file input streams.
Definition: InputStream.hpp:40
sf::RenderTarget
Base class for all render targets (window, texture, ...)
Definition: RenderTarget.hpp:51