unit WinForm;

interface

uses
  System.Drawing, System.Collections, System.ComponentModel,
  System.Windows.Forms, System.Data,
  Microsoft.DirectX, Microsoft.DirectX.DirectSound;


type
  TWinForm = class(System.Windows.Forms.Form)
  {$REGION 'Designer Managed Code'}
  strict private
    /// <summary>
    /// Required designer variable.
    /// </summary>
    Components: System.ComponentModel.Container;
    /// <summary>
    /// Required method for Designer support - do not modify
    /// the contents of this method with the code editor.
    /// </summary>
    procedure InitializeComponent;
  {$ENDREGION}
  strict protected
    /// <summary>
    /// Clean up any resources being used.
    /// </summary>
    procedure Dispose(Disposing: Boolean); override;
  private
    { Private Declarations }
    urzadzenie: Device;
    bufor     : Buffer;
  public
    constructor Create;
    procedure InicjujAudio;
  end;

  [assembly: RuntimeRequiredAttribute(TypeOf(TWinForm))]

implementation

{$AUTOBOX ON}

{$REGION 'Windows Form Designer generated code'}
/// <summary>
/// Required method for Designer support -- do not modify
/// the contents of this method with the code editor.
/// </summary>
procedure TWinForm.InitializeComponent;
begin
  // 
  // TWinForm
  // 
  Self.AutoScaleBaseSize := System.Drawing.Size.Create(5, 13);
  Self.ClientSize := System.Drawing.Size.Create(292, 266);
  Self.Name := 'TWinForm';
  Self.Text := 'DirectX.NET Przykład Audio 2';
end;
{$ENDREGION}

procedure TWinForm.Dispose(Disposing: Boolean);
begin
  if Disposing then
  begin
    if Components <> nil then
      Components.Dispose();
  end;
  inherited Dispose(Disposing);
end;

constructor TWinForm.Create;
begin
  inherited Create;
  //
  // Required for Windows Form Designer support
  //
  InitializeComponent;
  //
  // TODO: Add any constructor code after InitializeComponent call
  //
  InicjujAudio;
end;

procedure TWinForm.InicjujAudio;
begin
  //Utworz urzadzenie DirectSound
  urzadzenie:= Device.Create;
  // Utworz bufor i załaduj dźwięk
  bufor:= Buffer.Create('TECH.wav',urzadzenie);
  // Ustaw stopień kontroli, self - okno aplikacji
  urzadzenie.SetCooperativeLevel(Self,CooperativeLevel.Priority);
  bufor.Play(0,BufferPlayFlags.Default);
end;

end.
