unit FileListBox;

interface

uses
  System.Drawing, System.Collections, System.ComponentModel,
  System.Windows.Forms, System.Data;

type
  TFileListBox = class(System.Windows.Forms.UserControl)
  {$REGION 'Designer Managed Code'}
  strict private
    /// <summary>
    /// Required designer variable.
    /// </summary>
    Components: System.ComponentModel.Container;
    ListBox1: System.Windows.Forms.ListBox;
    /// <summary>
    /// Required method for Designer support - do not modify
    /// the contents of this method with the code editor.
    /// </summary>
    procedure InitializeComponent;
  {$ENDREGION}
  strict protected
    /// <summary>
    /// Clean up any resources being used.
    /// </summary>
    procedure Dispose(Disposing: Boolean); override;
  private
    { Private Declarations }
  public
    constructor Create;
  end;

  [assembly: RuntimeRequiredAttribute(TypeOf(TFileListBox))]

implementation

uses
  System.Globalization;

{$AUTOBOX ON}

{$REGION 'Windows Form Designer generated code'}
/// <summary>
/// Required method for Designer support -- do not modify
/// the contents of this method with the code editor.
/// </summary>
procedure TFileListBox.InitializeComponent;
begin
  Self.ListBox1 := System.Windows.Forms.ListBox.Create;
  Self.SuspendLayout;
  // 
  // ListBox1
  // 
  Self.ListBox1.ItemHeight := 16;
  Self.ListBox1.Location := System.Drawing.Point.Create(56, 48);
  Self.ListBox1.Name := 'ListBox1';
  Self.ListBox1.Size := System.Drawing.Size.Create(120, 84);
  Self.ListBox1.TabIndex := 0;
  // 
  // TFileListBox
  // 
  Self.Controls.Add(Self.ListBox1);
  Self.Name := 'TFileListBox';
  Self.Size := System.Drawing.Size.Create(376, 344);
  Self.ResumeLayout(False);
end;
{$ENDREGION}

constructor TFileListBox.Create;
begin
  inherited Create;
  //
  // Required for Windows Form Designer support
  //
  InitializeComponent;
  //
  // TODO: Add any constructor code after InitializeComponent call
  //
end;

procedure TFileListBox.Dispose(Disposing: Boolean);
begin
  if Disposing then
  begin
    if Components <> nil then
      Components.Dispose();
  end;
  inherited Dispose(Disposing);
end;

end.
