//wierzcholki
static const GLfloat g_vertex_buffer_data[] = {
-1.0f,-1.0f,-1.0f, // triangle 1 : begin
-1.0f,-1.0f, 1.0f,
-1.0f, 1.0f, 1.0f, // triangle 1 : end
1.0f, 1.0f,-1.0f, // triangle 2 : begin
-1.0f,-1.0f,-1.0f,
-1.0f, 1.0f,-1.0f, // triangle 2 : end
1.0f,-1.0f, 1.0f,
-1.0f,-1.0f,-1.0f,
1.0f,-1.0f,-1.0f,
1.0f, 1.0f,-1.0f,
1.0f,-1.0f,-1.0f,
-1.0f,-1.0f,-1.0f,
-1.0f,-1.0f,-1.0f,
-1.0f, 1.0f, 1.0f,
-1.0f, 1.0f,-1.0f,
1.0f,-1.0f, 1.0f,
-1.0f,-1.0f, 1.0f,
-1.0f,-1.0f,-1.0f,
-1.0f, 1.0f, 1.0f,
-1.0f,-1.0f, 1.0f,
1.0f,-1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
1.0f,-1.0f,-1.0f,
1.0f, 1.0f,-1.0f,
1.0f,-1.0f,-1.0f,
1.0f, 1.0f, 1.0f,
1.0f,-1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
1.0f, 1.0f,-1.0f,
-1.0f, 1.0f,-1.0f,
1.0f, 1.0f, 1.0f,
-1.0f, 1.0f,-1.0f,
-1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
-1.0f, 1.0f, 1.0f,
1.0f,-1.0f, 1.0f
};

//kolory
static const GLfloat g_color_buffer_data[] = {
0.0f,  0.0f,  1.0f,
0.0f,  0.0f,  1.0f,
0.0f,  0.0f,  1.0f,
1.0f,  0.0f,  0.0f,
1.0f,  0.0f,  0.0f,
1.0f,  0.0f,  0.0f,
0.0f,  1.0f,  0.0f,
0.0f,  1.0f,  0.0f,
0.0f,  1.0f,  0.0f,
1.0f,  0.0f,  0.0f,
1.0f,  0.0f,  0.0f,
1.0f,  0.0f,  0.0f,
0.0f,  0.0f,  1.0f,
0.0f,  0.0f,  1.0f,
0.0f,  0.0f,  1.0f,
0.0f,  1.0f,  0.0f,
0.0f,  1.0f,  0.0f,
0.0f,  1.0f,  0.0f,
0.0f,  1.0f,  1.0f,
0.0f,  1.0f,  1.0f,
0.0f,  1.0f,  1.0f,
1.0f,  0.0f,  1.0f,
1.0f,  0.0f,  1.0f,
1.0f,  0.0f,  1.0f,
1.0f,  0.0f,  1.0f,
1.0f,  0.0f,  1.0f,
1.0f,  0.0f,  1.0f,
1.0f,  1.0f,  0.0f,
1.0f,  1.0f,  0.0f,
1.0f,  1.0f,  0.0f,
1.0f,  1.0f,  0.0f,
1.0f,  1.0f,  0.0f,
1.0f,  1.0f,  0.0f,
0.0f,  1.0f,  1.0f,
0.0f,  1.0f,  1.0f,
0.0f,  1.0f,  1.0f
};