C:\Users\jacek_000\Documents\Visual Studio 2012\Projects\LightCycles_MonoGame\LightCycles_MonoGame\bin\WindowsGL\Debug\SDL.dll
C:\Users\jacek_000\Documents\Visual Studio 2012\Projects\LightCycles_MonoGame\LightCycles_MonoGame\bin\WindowsGL\Debug\LightCycles_MonoGame.exe
C:\Users\jacek_000\Documents\Visual Studio 2012\Projects\LightCycles_MonoGame\LightCycles_MonoGame\bin\WindowsGL\Debug\LightCycles_MonoGame.pdb
C:\Users\jacek_000\Documents\Visual Studio 2012\Projects\LightCycles_MonoGame\LightCycles_MonoGame\bin\WindowsGL\Debug\Lidgren.Network.dll
C:\Users\jacek_000\Documents\Visual Studio 2012\Projects\LightCycles_MonoGame\LightCycles_MonoGame\bin\WindowsGL\Debug\MonoGame.Framework.dll
C:\Users\jacek_000\Documents\Visual Studio 2012\Projects\LightCycles_MonoGame\LightCycles_MonoGame\bin\WindowsGL\Debug\OpenTK.dll
C:\Users\jacek_000\Documents\Visual Studio 2012\Projects\LightCycles_MonoGame\LightCycles_MonoGame\bin\WindowsGL\Debug\Tao.Sdl.dll
C:\Users\jacek_000\Documents\Visual Studio 2012\Projects\LightCycles_MonoGame\LightCycles_MonoGame\obj\x86\Debug\LightCycles_MonoGame.csprojResolveAssemblyReference.cache
C:\Users\jacek_000\Documents\Visual Studio 2012\Projects\LightCycles_MonoGame\LightCycles_MonoGame\obj\x86\Debug\LightCycles_MonoGame.exe
C:\Users\jacek_000\Documents\Visual Studio 2012\Projects\LightCycles_MonoGame\LightCycles_MonoGame\obj\x86\Debug\LightCycles_MonoGame.pdb
